PROJECTS
I am dedicated to working on innovative projects and collaborating with talented individuals to push creative boundaries. In my free time, I thrive on developing innovative solutions that have real-world applications. On this page, I would like to showcase my projects.
NASA MITTIC Challenge
2023 - 2024 | Team Lead
Led research and development while collaborating with a team on a new mobile carbon capture technology using NASA's intellectual property (IP). Wrote a technical paper and presented to NASA at the Houston Space Center. National Finalist in NASA MITTIC Competition (MUERP Innovation Tech Transfer Idea Competition).
Using AI to Develop 3D Environments
2024 - Present | Individual Project
Whether teams are working on video games, VR/AR projects, or virtual sets for movies & television, there are many teams in need of a streamlined asset development process. This project focuses on developing an application to help create custom 3D assets and full 3D environments using AI.
By leveraging AI-driven tools, I look to accelerate the design workflow, reduce manual modeling efforts, and enable rapid prototyping of complex environments without taking creative power away from artists.
Real Time Audio Normalization System (RTANS)
2023 | Individual Project
I love music! I play a few instruments, including guitar and piano, but I love listening to music just as much as playing. Before audio streaming platforms such as Spotify and Apple Music released audio normalization features, I had a problem. When I was listening to music, and a song would finish playing, the next song from the queue would start playing. Unfortunately, there were many cases where the next song, compared to the previous song, was mastered differently. This would result in the next song either being way too quiet or way too loud. With a Sony receiver being my source of the audio, there was no simple way to adjust the volume automatically, as Sony has no API's released for this piece of hardware. To make things more difficult, determining when the volume needed to be adjusted and by how much was unpredictable and solely depended on the songs and the way they were mastered. This forced me to be creative and look for new solutions.
Unreal Engine 5: Global Agenda Environment Remastered
2023 | Individual Project
To re-create some levels from the Steam game Global Agenda (by Hi-Rez Studios), I have created a preview of the Hall of Legends environment. This game was released around 2010, and with new technology available to us, I decided it was time to take a stab at remastering one of the environments in the game. I created this project using Unreal Engine 5 to demonstrate and cement my skills in the engine, along with 3D modeling, level art and design, texturing, lighting and rendering, video composition, sound design, and shader/material creation.
*This game was developed by Hi-Rez Studios, and this project was not for profit; it was an educational project. All rights to the game belong to Hi-Rez Studios.
Poppi Games: Support Learning Early Mathematics
2024 - Present | Research & Development Team Lead
Our team's goal is to create an app consisting of a set of video games that help young children develop early math understanding and conduct experiments to measure the efficacy of each game to guide future development. We have begun the development of games targeting cardinality, subitizing, patterning, and number operation skills. Each game is currently at a separate stage in its development cycle. As the team lead, my responsibilities involve leading meetings, making critical design choices, working closely on developing & running research experiments, and participating in hands-on development of the application.
Tennis School Database Design & Implementation
2025 | Graduate DBMS School Project
As a term project for my graduate Database Management Systems class, as group of 4, we were given a case study about a theoretical tennis school and tasked with designing and implementing the database for the school. We used MySQL Workbench, started by designing the database, and went through the normalization process up to BCNF. Along the way, we created multiple ERDs and used them as part of our presentations. After normalizing to BCNF, we needed to create the database and all the tables in MySQL Workbench. We then filled the database with dummy data and were tasked with writing numerous SQL queries, triggers, and stored procedures that would be used. This project expanded my knowledge of database design and implementation by using a hands-on learning approach.